|
1 THROW
& CATCH |
|
Throw and successfully catch the ball as
many times as possible in one minute. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
2 metres
Large
Sane |
|
LEVEL 2
2 metres
Crazy Catch Sane |
|
LEVEL 3
2 metres
Crazy Catch Insane |
|
VARIATIONS: More
than 1 player. Distance from net. Ball Type |
|
SKILLS: Throw.
Catch. Transforming from Catch to Throw. Coordination. Visual |
|
|
|
2 THROW
CATCH & STEP |
|
Create a centre mark. Each throw must be taken with
your feet on alternating sides of the centre point. To score
one, you must step to one side of the marker, throw and catch, then
repeat on other side of marker. |
|
DISTANCE FROM
NET BALL TYPE SIDE |
|
LEVEL 1
2 metres
Large
Sane |
|
LEVEL 2
2 metres
Crazy Catch Sane |
|
LEVEL 3
2 metres
Crazy Catch Insane |
|
VARIATIONS: Distance from net.
Ball Type |
|
SKILLS:
Introducing
mobility. Extending visual skills with eyes less stationary |
| |
|
3 THROW
CATCH & RUN |
|
Place one cone at both sides of the net, 3 metres
away from the central standing position (making cones 6 metres
apart). To score one, you must run around a cone, then successfully
throw and catch before moving on to the next cone. |
|
DISTANCE FROM
NET BALL TYPE SIDE |
|
LEVEL 1
2 metres
Large
Sane |
|
LEVEL 2
2 metres
Crazy Catch Sane |
|
LEVEL 3
2 metres
Crazy Catch Insane |
|
VARIATIONS:
Distance from net. Ball Type. 3 or more players |
|
Extra people are positioned behind each side marker.
The catcher passes the ball to the person behind the marker who then
runs across of the face of the Crazy Catch throwing and catching
before passing to a person on the other side. |
|
SKILLS:
Advanced mobility. Extension of visual skills with more
movement |
| |
|
4 STEP
BACK |
|
Place 5 markers at 1 metre
distances from the Crazy Catch, starting at 2m and going out to 6m.
Start at 2m. After a successful throw and catch, step back to
3m. Then to 4, 5 and 6m, and then work back to the starting
position. Repeat. Note this Challenge is not suitable
for beginners on Level 1. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
2 metres
Large
Sane |
|
LEVEL 2
2 metres
Crazy Catch Sane |
|
LEVEL 3
2 metres
Crazy Catch Insane |
|
VARIATIONS:
2-4 people |
|
SKILLS: Improved
throwing accuracy |
| |
|
5 THROW
OTHER ARM |
|
From a set distance of
2m, throw and successfully catch the ball as many times as possible
in one minute. You must use your least
preferred arm when throwing. As your skill level on your
weaker side develops, you will be able to score higher in the other
Challenges by being able to throw, pass, kick accurately and rapidly
from either side. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
2 metres
Large
Sane |
|
LEVEL 2
2 metres
Crazy Catch Sane |
|
LEVEL 3
2 metres
Crazy Catch Insane |
|
VARIATIONS:
Distance from net. 2-4 people. Ball type |
|
SKILLS:
Throw. Catch. Enhanced left / right coordination |
| |
|
6
CATCH ONE HAND |
|
From a set distance of
2m, throw and successfully catch the ball as many times as possible
in one minute. You must catch the ball
using just one hand. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
2 metres
Large
Sane |
|
LEVEL 2
2 metres
Crazy Catch Sane |
|
LEVEL 3
2 metres
Crazy Catch Insane |
|
VARIATIONS: With 2-4
players, try Score 5 with one hand. Vary the distance. |
|
SKILLS:
Develops finer motor skills. Requires greater visual skills
accuracy. |
| |
|
7
GO
3600 |
|
From a set distance of
4-5m, throw and immediately rotate 3600. Pick up the
flight path of the ball and catch. Alternate rotating
direction to avoid dizziness. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
4-5 metres
Large
Sane |
|
LEVEL 2
4-5 metres
Crazy Catch Sane |
|
LEVEL 3
4-5 metres
Crazy Catch Insane |
|
VARIATIONS: Distance
from net |
|
SKILLS:
Early ball flight pathway detection. Extreme advanced
visual |
| |
|
8 THROW
FROM BEHIND |
|
Position 1-3 catchers at 2 metres from the Crazy
Catch with 1 thrower positioned behind the catchers. After
each catch the ball is returned to the thrower who then throws the
ball at the net again. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
Catchers at 2 metres
Large
Sane |
|
LEVEL 2
Catchers at 2 metres
Crazy Catch Sane |
|
LEVEL 3
Catchers at 2 metres
Crazy Catch Insane |
|
VARIATIONS: Distance
from net. |
|
SKILLS:
Early ball flight pathway detection. Advanced visual |
| |
|
9 ROTATE
YOUR MATES |
|
Position 1-6 catchers at
2 metres from the Crazy Catch. Catcher then becomes the
thrower. Throw must be made from behind/ between the catchers
with the feet of the thrower no closer than 3m from the net.
After throwing, thrower joins the group at either end. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
Catchers at 2 metres
Large
Sane |
|
LEVEL 2
Catchers at 2 metres
Crazy Catch Sane |
|
LEVEL 3
Catchers at 2 metres
Crazy Catch Insane |
|
VARIATIONS: Distance
from net. |
|
SKILLS:
Early ball flight pathway detection. Advanced visual, coordination &
mobility |
| |
|
10
SLIP CORDON |
|
One player throws from
the side at an angle to the Crazy Catch, from as close to the net as
they like. The catchers are in a cordon no closer than 3m to
net. After each catch, ball is returned to thrower. |
|
DISTANCE FROM NET
BALL TYPE SIDE |
|
LEVEL 1
Catchers at 2 metres
Large
Sane |
|
LEVEL 2
Catchers at 2 metres
Crazy Catch Sane |
|
LEVEL 3
Catchers at 2 metres
Crazy Catch Insane |
|
VARIATIONS: Distance
from net. |
|
SKILLS:
Advanced visual from picking up deflected flight paths |
| 00 |