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Try out the new range of Crazy Catch Games
Download your free Game Cards here
                      activities

 

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Crazy Catch activity cards have been designed to encourage rapid skill development in players.
The games are challenging and loads of fun for everyone!  Download from the range of games below -
There are games for one player through to large groups.  They are free so why not download them all!
* To maximise rapid skill development, Elite Athletics should always use the Insane side and refer to the Level 3 option with each activity.

Download Graph Your Results

Download One Minute Challenge Score Cards

Download One Minute Challenge Assessment Criteria

More Activity Ideas

  • 2 – 4 catching with the outside people slightly closer to the Crazy Catch.
  • Have a No 1 position and rotate when a catch is dropped or lose a point for each dropped catch
  • How many out of 5 or 10 or more attempts can you catch. Can the next person beat your score.
  • Successfully catch 5 and then the next person has a go
  • Keep going until you drop a catch and then give the next person a turn. See who can get the highest score.
  • Start off at 2m and catch 5. Move back a metre and catch another 5. Keep moving out to eg 10 metres and time your group to see how long it takes.
  • Have two people in close with as many as you like further out. The two close in people are the throwers and they throw hard. They attempt to catch while the rest pick up the misses. Rotate positions.
  • Kick a soccer ball at the Crazy Catch and catch, (or trap), the return. Excellent for goal keepers.
  • Kick or pass a rugby ball at the Crazy Catch and really test your skills.
  • Thrower nominates a catcher or take turns to catch. Again keep scores for dropped catches.
  • Use the Crazy Catch as one of several activity stations where for example ‘catch ten’ before moving on.

 With Cricket in mind

  • One person throws from close at an angle to a waiting slips cordon.
  • One person throws from behind 2 – 3 catchers.
  • Throw from eg 10 metres back and place a wicket in front of the Crazy Catch. This really tests throwing skills as well as catching. There are also some interesting deflections off the wicket into the Crazy Catch that really challenge the catchers
  • Have the Crazy Catch more upright to provide fielding practise. With a group introduce points scoring for misses.
  • Use the Crazy Catch as a target to bowl at. Hit the target and it comes back to you. Alternatively position the Crazy Catch well in front of the wickets so that a good length ball will hit the Crazy Catch on the full. This provides excellent caught and bowled practise.
  • Use the sane side. Hold on to a bat and underarm a ball at the Crazy Catch. Play a shot at the rebounding ball. Get really adventurous and try the insane side.
  • Practise batting off a piece of foam and hitting into the Crazy Catch. Hit the target it comes back. Miss – go fetch.
  • Scoring games eg 1 catch = 1 wicket, dropped catch = 6 runs, miss on the bounce = 4 runs. The objective is to get 10 wickets before 20 runs.