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The Worldwide 1 Minute Crazy Catch Challenge.

Start the timer and get catching!
                           1 minute challenge

  i minute challengePlay the Crazy Catch Game

   

It’s just YOU versus Crazy Catch...

Try out your catching and coordination skills by taking part in the 1 Minute Crazy Catch Challenge. People all over the world are doing it!

The Challenges      Understanding the Challenge Levels      Register your score

Skills Assessment Information for Parents, Teachers & Coaches

Download Scoresheet      Download Assessment Criteria     Download Results Graph

How to play

The object is to throw and successfully catch the ball as many times as possible in a one minute time frame. Just choose one of the nine challenges listed below, decide which level you want to play at, set up your net and start the timer!

All nine 1 Minute Challenges are designed to develop a wide range of skills, with some focusing on key skill areas. Some challenges suggest introducing different ball types as a variation. You could use a football, hockey ball or rugby ball (ensure rugby ball is passed with feet side on).

What you will need

Crazy Catch net                                    Timer

3 balls (one to throw and 2 spares)          5 cones (or other objects to use as markers)

A buddy to retrieve balls that miss the target

Understanding the Challenge Levels

The 1 Minute Crazy Catch Challenge is designed to test players of all levels.

Beginners: Levels 1-2 focus on the fundamental motor skills of throwing, catching, quickly transforming from catch to throw, and coordination. These are key skills required for successful participation in almost all ball sports.

Elite Athlete: Level 3 uses the unpredictable Insane side, developing advanced skills and helping the player prepare for the unpredictability of match day. This incorporates complex skills associated with reflexes, reaction, early ball flightpath detection, coordination and mobility. Fitness is also improved when completing a range of challenges with 1 minute intervals inbetween.

The Challenges

 1  THROW & CATCH

Throw and successfully catch the ball as many times as possible in one minute.

                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1               2 metres                        Large             Sane

   LEVEL 2               2 metres                   Crazy Catch        Sane
   LEVEL 3               2 metres                   Crazy Catch       Insane

   VARIATIONS: More than 1 player. Distance from net. Ball Type

   SKILLS: Throw. Catch. Transforming from Catch to Throw. Coordination. Visual
 

 2  THROW CATCH & STEP

Create a centre mark. Each throw must be taken with your feet on alternating sides of the centre point.  To score one, you must step to one side of the marker, throw and catch, then repeat on other side of marker.

                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1               2 metres                        Large             Sane

   LEVEL 2               2 metres                   Crazy Catch        Sane
   LEVEL 3               2 metres                   Crazy Catch       Insane

   VARIATIONS: Distance from net. Ball Type

   SKILLS: Introducing mobility. Extending visual skills with eyes less stationary
 

 3  THROW CATCH & RUN

Place one cone at both sides of the net, 3 metres away from the central standing position (making cones 6 metres apart). To score one, you must run around a cone, then successfully throw and catch before moving on to the next cone.
                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1               2 metres                        Large             Sane

   LEVEL 2               2 metres                   Crazy Catch        Sane
   LEVEL 3               2 metres                   Crazy Catch       Insane

   VARIATIONS: Distance from net. Ball Type. 3 or more players

Extra people are positioned behind each side marker. The catcher passes the ball to the person behind the marker who then runs across of the face of the Crazy Catch throwing and catching before passing to a person on the other side.

  SKILLS: Advanced mobility.  Extension of visual skills with more movement
 

 4  STEP BACK

Place 5 markers at 1 metre distances from the Crazy Catch, starting at 2m and going out to 6m.  Start at 2m.  After a successful throw and catch, step back to 3m.  Then to 4, 5 and 6m, and then work back to the starting position.  Repeat.  Note this Challenge is not suitable for beginners on Level 1.
                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1               2 metres                        Large             Sane

   LEVEL 2               2 metres                   Crazy Catch        Sane
   LEVEL 3               2 metres                   Crazy Catch       Insane
   VARIATIONS: 2-4 people
   SKILLS: Improved throwing accuracy
 

 5  THROW  OTHER ARM

From a set distance of 2m, throw and successfully catch the ball as many times as possible in one minute.  You must use your least preferred arm when throwing.  As your skill level on your weaker side develops, you will be able to score higher in the other Challenges by being able to throw, pass, kick accurately and rapidly from either side.

                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1               2 metres                        Large             Sane

   LEVEL 2               2 metres                   Crazy Catch        Sane
   LEVEL 3               2 metres                   Crazy Catch       Insane
   VARIATIONS: Distance from net. 2-4 people.  Ball type
   SKILLS: Throw.  Catch.  Enhanced left / right coordination
 

 6  CATCH ONE HAND

From a set distance of 2m, throw and successfully catch the ball as many times as possible in one minute.  You must catch the ball using just one hand.

                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1               2 metres                        Large             Sane

   LEVEL 2               2 metres                   Crazy Catch        Sane
   LEVEL 3               2 metres                   Crazy Catch       Insane

   VARIATIONS: With 2-4 players, try Score 5 with one hand. Vary the distance.

   SKILLS: Develops finer motor skills.  Requires greater visual skills accuracy.
 

 7  GO 3600

From a set distance of 4-5m, throw and immediately rotate 3600. Pick up the flight path of the ball and catch.  Alternate rotating direction to avoid dizziness.
                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1              4-5 metres                     Large              Sane

   LEVEL 2              4-5 metres                  Crazy Catch       Sane
   LEVEL 3              4-5 metres                  Crazy Catch       Insane

   VARIATIONS: Distance from net

   SKILLS: Early ball flight pathway detection. Extreme advanced visual
 

 8  THROW FROM BEHIND

Position 1-3 catchers at 2 metres from the Crazy Catch with 1 thrower positioned behind the catchers.  After each catch the ball is returned to the thrower who then throws the ball at the net again.
                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1       Catchers at 2 metres               Large             Sane

   LEVEL 2       Catchers at 2 metres          Crazy Catch        Sane
   LEVEL 3       Catchers at 2 metres          Crazy Catch       Insane

   VARIATIONS: Distance from net.

   SKILLS: Early ball flight pathway detection. Advanced visual
 

 9  ROTATE YOUR MATES

Position 1-6 catchers at 2 metres from the Crazy Catch.  Catcher then becomes the thrower.  Throw must be made from behind/ between the catchers with the feet of the thrower no closer than 3m from the net.  After throwing, thrower joins the group at either end.
                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1       Catchers at 2 metres               Large             Sane

   LEVEL 2       Catchers at 2 metres          Crazy Catch        Sane
   LEVEL 3       Catchers at 2 metres          Crazy Catch       Insane

   VARIATIONS: Distance from net.

   SKILLS: Early ball flight pathway detection. Advanced visual, coordination & mobility
 

 10  SLIP CORDON

One player throws from the side at an angle to the Crazy Catch, from as close to the net as they like.  The catchers are in a cordon no closer than 3m to net.  After each catch, ball is returned to thrower.
                    DISTANCE FROM NET         BALL TYPE        SIDE

   LEVEL 1       Catchers at 2 metres               Large             Sane

   LEVEL 2       Catchers at 2 metres          Crazy Catch        Sane
   LEVEL 3       Catchers at 2 metres          Crazy Catch       Insane

   VARIATIONS: Distance from net.

   SKILLS: Advanced visual from picking up deflected flight paths
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Skills Assessment

The 1 Minute Challenge enables assessment of the visual and coordination skills associated with throwing and catching a ball. It provides instant feedback on players skill level, and can be used by 3 year old beginners through to elite athletes.

The basic motor skills being measured are:

- The speed and accuracy of various forms of throwing (two handed, underarm, overarm)

- Catching
- Speed of transition from catching to throwing
These skills are important fundamental motor skills essential for participation in a wide range of ball sports.

Advanced Skills:

With the higher levels, the use of the Insane side and the introduction of mobility activities introduces a wide range of advanced skills:
- Reflex
- Reaction
- Coordination
- Mobility
- Complex visual
These skills are required in most ball sports to compete at the highest level on match day.
We have developed assessment criteria for ages 5-16+ years for each Level of the challenge. You can download the Assessment Criteria, or fill out the scoresheet and enter results online along with users age, to get feedback on performance.
Download Scoresheet      Download Assessment Criteria     Download Results Graph
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